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Video Submissions - TreetWiki

Video Submissions

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(Created page with 'Treet accepts video submissions in various circumstances, such as: * Intros or Credits for shows produced by 3rd party producers. * Complete shows for airing on the Treet TV netw...')
Video conversion is much more complex than anyone realizes.  Today's web-based video use makes it appear that conversions can be done trivially.  After all, people routinely upload things to YouTube in any format they wish and it is magically converted and looks "good enough".  Packages like MediaFork, Virtual Dub and others make it seem easy to drag-and-drop video and have it simply and quickly converted to another format.
Video conversion is much more complex than anyone realizes.  Today's web-based video use makes it appear that conversions can be done trivially.  After all, people routinely upload things to YouTube in any format they wish and it is magically converted and looks "good enough".  Packages like MediaFork, Virtual Dub and others make it seem easy to drag-and-drop video and have it simply and quickly converted to another format.
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When working with high quality video, the only good conversion is no conversion and it is important to avoid the misconceptions which abound.  You should especially be sure to understand the difference between [[Containers and Codecs|container formats and codecs]], since these are major factors in determining quality of converted video.
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When working with high quality video, the only good conversion is no conversion and it is important to avoid the misconceptions which abound.  You should especially be sure to understand the difference between [[Codecs and Containers|container formats and codecs]], since these are major factors in determining quality of converted video.
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Frame rate conversions are the most important to avoid.  It is much easier for conversion software to change the size or resolution of a video than it is to change the frame rate.  Even extremely expensive grid-based computing platforms used for professional conversions may take up to '''1 hour per minute of video''' if a good frame rate conversion is needed.  So, if your conversion software takes a 10 minute video and converts the frame rate "automatically", beware.... it is probably doing a lousy job.
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When converting, observe the following:
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* Convert to the highest quality format you can.  We use H.264 codecs at a bit rate of 5000kbps or greater for saving and transferring near-production video.
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* Use the best software you can afford.
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* Avoid upsizing.
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* Avoid frame rate conversions at all cost!
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If your video is not at the right frame rate, please talk to us.  We are experienced in handling frame rate conversions and can work with you to assure the results are the best possible.  If all else fails, send us the best quality footage you can at whatever native framerate it was produced in.  We will then convert it.
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Frame rate conversions are the most important to avoid.  It is much easier for conversion software to change the size or resolution of a video than it is to change the frame rate.  Even extremely expensive grid-based computing platforms used for professional conversions may take up to '''1 hour per minute''' of video if a good frame rate conversion is needed.  So, if your conversion software takes a 10 minute video and converts the frame rate "automatically", beware.... it is probably doing a lousy job.
 
=== Producing Good Video ===
=== Producing Good Video ===
'''Watch for smooth motion, transitions and dissolves'''.  Train yourself to have a sharp eye for smooth motion and perfect dissolves.  Creating machinima gives us a lazy eye, and we are often very forgiving of "jerky" motion and momentary glitches.  This sometimes allows us to gloss over production imperfections which could otherwise be fixed.  Watch especially for motion created in your editor (credit rolls, keyframed movement) to be sure that your videos are being rendered smoothly.
'''Watch for smooth motion, transitions and dissolves'''.  Train yourself to have a sharp eye for smooth motion and perfect dissolves.  Creating machinima gives us a lazy eye, and we are often very forgiving of "jerky" motion and momentary glitches.  This sometimes allows us to gloss over production imperfections which could otherwise be fixed.  Watch especially for motion created in your editor (credit rolls, keyframed movement) to be sure that your videos are being rendered smoothly.
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=== The Bottom Line ===
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Ultimately, the only thing that matters is quality.  If your goal is to send us the absolutely best quality you can, then you are on the right track.

Revision as of 00:41, 26 May 2009

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